Making a Room
To make a room, simply type: @dig
Example: Typing @dig The Moo Store would create a room called The Moo Store. Describing a Room
To set how a room looks, you can type: @desc here= This will set the description of the room you are in to . You can also type @desc = Here, you replace with the dbref # that you got when you made the room (see Making a Room above.) Examples: @desc here=Description goes here! @desc #12345=Description goes here! Creating Exits
Exits aren't just for leaving a room-- they are used to move from one room to another. To make an exit in the room you are in, type: @open ;= is what the person will see. is what will be typed in to use the exit. is the #dbref of the room that the person will get to by using the exit. You can put what should be typed to use the exit in what it says. Example: @open Into the Closet ;cl=#12345 Setting Messages on Exits
Some messages you can set on an exit are the succ, osucc, and odrop. The succ message is the message shown to the person when they use it. The osucc message is the message that is shown to everyone else when someone uses it. The odrop message is the message that is shown to everyone in the room the person goes to when they use the exit. To set a message on an exit: @succ = @osucc = @odrop = Examples: @succ In=You go in. @osucc in=goes in. @odrop in=comes in. Note: In an osucc message, the name of the person using the exit followed by a space is automatically shown. Locking Exits
See Locking Objects, and substitute an object for an exit.
Objects
Describing an Object
Describing an object works the same as describing a room. Just type: @desc