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Deven's Quick and To-The-Point All-MUCK Tutorial



Building


Making a Room
To make a room, simply type: @dig
Example: Typing @dig The Moo Store would create a room called The Moo Store.
Describing a Room

To set how a room looks, you can type: @desc here= This will set the description of the room you are in to . You can also type @desc = Here, you replace with the dbref # that you got when you made the room (see Making a Room above.) Examples: @desc here=Description goes here! @desc #12345=Description goes here!
Creating Exits

Exits aren't just for leaving a room-- they are used to move from one room to another. To make an exit in the room you are in, type: @open ;= is what the person will see. is what will be typed in to use the exit. is the #dbref of the room that the person will get to by using the exit. You can put what should be typed to use the exit in what it says. Example: @open Into the Closet ;cl=#12345
Setting Messages on Exits
Some messages you can set on an exit are the succ, osucc, and odrop. The succ message is the message shown to the person when they use it. The osucc message is the message that is shown to everyone else when someone uses it. The odrop message is the message that is shown to everyone in the room the person goes to when they use the exit. To set a message on an exit: @succ = @osucc = @odrop = Examples: @succ In=You go in. @osucc in=goes in. @odrop in=comes in. Note: In an osucc message, the name of the person using the exit followed by a space is automatically shown.
Locking Exits

See Locking Objects, and substitute an object for an exit.

Objects


Describing an Object

Describing an object works the same as describing a room. Just type: @desc = Example: @desc Basketball=This is a bouncy basketball.
Setting Messages on Objects

Some messages you can set on objects are: succ, osucc, drop, odrop, fail, ofail Succ messages are shown when you pick up the object. Osucc messages are shown to everyone BUT the person picking up the object. Drop messages are shown to a person when they drop the item. Odrop messages are shown to everyone but the person dropping the object when they do. Fail messages are shown to a person if the object is locked so that it cannot be picked up. (See Locking Objects below.) Ofail messages are shown to everyone but the person trying to pick up the object, when it is locked so that they cannot. (See Locking Objects below.)
Locking Objects

To lock an object so that only you can pick it up, type @lock =me To lock an object so anyone but you can pick it up, you can type: @lock =!me To make it so no one can pick up an object, type @lock =me&!me To lock an object so only, say, a player named Katherine can pick it up, you can type: @lock =*Katherine To lock it so anyone but Katherine can pick it up, you could type: @lock =!*Katherine To lock it so only someone carrying an object with the name Item can take it, you could type: @lock =Item To lock it so that anyone but someone with Item can pick it up, you could type: @lock =!Item You can put in an | for an "or". Example: @lock =Item|Item2 will make it so only a person with Item or Item2 can use the exit. REMEMBER: If you do not want someone to just be able to make an object with the name you put in and use the exit, you can use dbref #'s of objects you want to use with the lock, instead of names. You can unlock something by typing @unlock For example: @unlock Basketball or @unlock Into the Building


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